AFTERBURNER

SHAKE...RATTLE...ROLL IT...

AFTERBURNER - You've played the arcade smash - now experience the
white-knuckled realism of a supersonic dogfight at home! Using your
heat-seeking missiles and laser anti-aircraft fire, can you be top gun
against a seething supersonic swarm?

Experience brain-numbing G-forces; bones rattling with the
body-jarring pitch and yaw...scan with your radar, lock on your target
and FIRE!

AFTERBURNER PLAYERS GUIDE

LOADING AFTERBURNER

1.  Set-up you Computer System as detailed in the instruction booklets
that accompany your Computer, and connect to your TV or monitor.
Ensure that any cartridges or peripherals (such as disk drives,
cassette players, printers, etc.) are disconnected from your computer.
Failure to do so may cause loading difficulties.  (If your computer
has a built in disk or cassette drive you will not be able to
disconnect the built-in item, but ensure that any other peripherals
are disconnected).


2.  If you are using an ATARI ST computer with the DISKETTE
    AFTERBURNER...
a)  Connect your disk drive to your Computer (if your computer
    features a built-in disk drive you will not need to do this).
b)  Insert the AFTERBURNER diskette "A" into disk drive A, label side
    up.
c)  Switch your TV/monitor, Computer and disk drive ON.
d)  When prompted by the Computer insert DISKETTE "B" into disk drive
    A, label side up.

3.  If you are using a COMMODORE AMIGA computer with the DISKETTE
    AFTERBURNER...
a)  Insert the AFTERBURNER diskette "A" into disk drive A, label side
    up.
b)  Switch your TV/monitor and computer ON.
c)  When prompted by the Computer insert DISKETTE  "B" into disk drive
    A, label side up.



NOTICE TO DISKETTE USERS OF AFTERBURNER

The first section of AFTERBURNER will now load into your computer
memory.  Disk versions will load in stages.  Further sections of
AFTERBURNER will be loaded automatically as you guide your F-14
through the levels.


JOYSTICK AND KEYBOARD CONTROL NOTES...

3)  Atari ST users may use any compatible joystick plugged into
    port 1.  Equivalent control is also available from the mouse.
4)  Commodore Amiga users may use any compatible joystick plugged into
    port 1.  Equivalent control is also available from the mouse.


LOADING DIFFICULTIES

We are always seeking to improve the quality of our product range, and
have developed high standards of quality control to bring you this
product.  Therefore, in the event that you experience any difficulties
whilst loading, it is unlikely to be a fault with the product itself.
We suggest that you switch OFF your computer and repeat the loading
instructions carefully, checking that you are using the correct set of
instructions for your computer and software.  If you still have
problems, consult the User handbook that accompanied your computer or
consult your software dealer for advice.  In the case of continued
difficulty, and have checked all of your hardware for possible faults,
may we suggest that you contact your Customer Advice Department in
writing for assistance.


              Activision Customer Advice (AFTERBURNER)
                            Blake House
                         Manor Farm Estate
                          Manor Farm Road
                              Reading
                             Berkshire

Your letter should clearly state the following:

- your name and address
- a daytime telephone number (if available)
- the name of the product you are having difficulty with
- whether it is on cassette or diskette
- the computer system you are using and any peripherals, joysticks,
  etc. you use with the software in question
- where and when you bought the product
- a detailed description of the difficulty you are having.


AFTERBURNER OPTIONS...

Once AFTERBURNER is loaded, you'll see several presentation screens,
pressing any key during this sequence will take you to the menu page
listing your available gameplay options.  You may now select from your
options, described below, which vary depending upon the version of
ADTERBURNER that you are playing.

START GAME (All versions)
When you select this option, the game will begin.  Pressing the FIRE
BUTTON on a selected joystick has the same effect.


MOUSE (ST/AMIGA)
Selects play by mouse and selected keyboard keys.  See QUICK REFERENCE
LISTING for key details.


MUSIC ON/OFF (All versions)
Toggle between music ON/OFF

SOUND EFFECTS ON/OFF (All versions)
Toggle between sound effects ON/OFF

SPEED TOGGLE...
Pressing the SPEED TOGGLE button will alter your speed between
                 CRUISE  >  SLOW or CRUISE  >  FAST
You will remain at either SLOW/FAST until you stop pressing the button
when you will return back to CRUISE speed.
In order to take effect your AFTERBURNER's you will have to press the
SPEED TOGGLE button twice in quick succession.  After a fixed period
of time you will return back to CRUISE speed.


ROLLING YOUR F-14

In order to shake off enemy aircraft/missiles which are coming at you
from behind, it is necessary to perform a 360 degree flip.  To do this
move from one side to the other in quick session.


CANNONS

The cannons are automatically activated when an enemy appears on the
screen.  You may shoot at the enemy with your cannons.  You will be
awarded 1 HIT point for each of the enemy aircraft you hit.  at
specific points in the game you will be awarded a bonus based on your
HIT points.


LOCK-ON INDICATOR

When the LOCK-ON indicator is activated, you may use your missiles to
knock out the enemy aircraft.  A small target will appear over the
target.  You will be awarded 1 hit point for each enemy aircraft you
hit.  at specific points in the game you will be awarded a bonus based
on your HIT points.


WARNING LIGHTS...

When the enemy is coming up at you from behind, this will activate the
WARNING LIGHTS.  When this occurs take care.


REFUELING...

During the game at specific points the computer will take over control
and will guide you in for refueling.  During this sequence you will
also receive extra missiles.

BONUS LIVES...

As you venture further into the game you will be awarded extra lives
to help you complete the game.


HIGH SCORE TABLE...

If you manage to achieve a hi-score, you will be asked to enter your
name.  If you own a disk version of AFTERBURNER this will now be saved
to the disk.


QUICK REFERENCE LISTING

            JOYSTICK CONTROLS (AVAILABLE ON ALL VERSIONS)

                  DOWN/LEFT <   DOWN   > DOWN/RIGHT
                     UP/LEFT <   UP   > UPRIGHT
                       MISSILES - FIRE BUTTON
                     SPEED TOGGLE - (SPACE) KEY

                      MOUSE CONTROLS (ST/AMIGA)

                  DOWN/LEFT <   DOWN   > DOWN RIGHT
                          LEFT <   > RIGHT
                     UP/LEFT <   UP   UP/RIGHT>
                      MISSILES - MOUSE BUTTON 1
            SPEED TOGGLE - MOUSE BUTTON 2 OR (SPACE) KEY


K- (SPACE) KEY

                           AFTERBURNER tm
                            presented by
                      Activision (UK) Limited
                         Copyright 1988 SEGA

This game has been manufactured under license from Sega Enterprises
Ltd., and "AFTERBURNER tm" and "SEGA tm" are trademarks of Sega
Enterprises Ltd. and used by Activision (UK) Limited under
authorisation.


THE CODERS...

ST/Amiga             Coding     by Argonaut Software Limited
                     Music      by Uncle Art
                     Graphics   by Focus C.E. Limited

PRODUCTION...

Producer             Stuart Hibbert
Graphics             Saul Marchese/Stuart Hibbert
Test                 Dave Cummins/Nick Dawson
Acknowledgement      Andy, Neil, Bonita, Jane, Rod, Jon, Marketing,
                     Manufacturing, Administration, Finance, Sales ...


PLAYERS GUIDE...

Written by           Stuart Hibbert

                   A SOFTWARE STUDIOS PRODUCTION